I wasn't happy with the topology that I got from the last zsphere base for the character so I started again from scratch, focusing on fixing some of the main problems I had.
One of the biggest problems was the hands, I thought I might have been able to just pull out some polys from a stub but that didn't work well at all, instead this time I created a basic hand with fingers and joints that I can just sculpt onto without worrying too much about the form, of course though as the palm of the hand is a sphere i'll have to fix that in the sculpting stage.
Another problem I had with the last mesh was that I had extruded the legs straight out of the torso without creating any 'hips' which meant that the legs were too close together and the mesh merged the base of the legs together kid of making the torso longer in effect. This time I added two zspheres to separate the legs and pulled more out of that, which gave the legs breathing room so that the mesh wouldn't merge.
Some other minor things I did was to change the way I created the 'hood', before I bought out a zsphere in front of the face with the intention of just sculpting onto that, but this time I just hinted toward the shape of the hood with 2 spheres and I'll just sculpt that as necessary. One of the other main problems with the last zsphere sculpture that I made was that I built it to resemble how the clothes would look before actually deciding for sure how they would hang from the body or the material so that only made things harder, this time I just got the basic anatomy of the body and I will probably build the clothing on top of that. I also changed the feel to give them more of a taper.
I'm not too happy with the posture, I may change that or I might just try and fix it later on.
No comments:
Post a Comment