Showing posts with label a. Show all posts
Showing posts with label a. Show all posts
Thursday, 15 November 2012
Final/Environment Image
My final image is sort of an environment art, it shows the Barbary pirates in a British style ship (with the red flag) infiltrating the British in order to raid their ships.
Wednesday, 14 November 2012
Szalja Model Sheet
Finished my model, sheet, he should have a rat companion but I didn't include it here, not much to say really, just got to move on and get everything else finished.
Synopsis
Britain has a peace treaty with North Africa preventing
pirates from the area raiding their ships, but on the 21st of October
1805, Szalja Bouzid and a crew of Barbary pirates would use the impending
Battle of Trafalgar as a distraction to raid British ships hopefully unnoticed.
While travelling amongst with the British on their way to Cape
Trafalgar they experience an unexpected hull breach and are forced to take
refuge on a nearby island, while on the island they meet a woman with jet-black
skin and hair, she claims to be a witch, she tips them off to a cave just
north-east of their location. The cave contains three chests full of Spanish
gold, guarded by three small men, each with eyes larger than the last. Szalja must distract the men in order to take the money, using a golden spoon given
to him by the witch, she would let him keep all of the gold that he could hold
on the condition that he give her the one silver coin in the largest chest.
Of course, Szalja is a pirate, he never returns to the witch’s
island. Upon rubbing the silver coin he finds that he can summon one of the
small men on command. He uses his newly acquired friends to search the British
ships while they are busy, to find out which one holds the most valuable loot, he
acquires a target, he discovers that the Captain of that ship is holding a very
valuable necklace, an equally valuable ring and a particularly important
looking sword. By the time Szalja finds a way to steal these items, the witch
had already begun to put an end to his scheme, she had presently made an deal
with the ship’s Captain, telling him that Szalja had lots of Spanish gold and
one Silver coin, that if he could return the silver coin, he is free to keep
all the gold that he can find.
Szalja obliterates the Captain and his entire crew with the
help of his own, after stealing the necklace, the ring and the Captains ornamental
sword, he returns to the witch’s island, and ends her life with her
late-friend, the Captain’s cutlass.
Tuesday, 13 November 2012
Model Sheet Progress.
This first image was originally supposed to go along with the Model Sheet as a thee-quarter view but when I actually started my front-view, I changed a few things that I was unhappy about.
Here is the front view of the actual model sheet, a few things have been changed, most importantly I think, the turban, I felt that the original turban was a little unrealistic and too stylised for what I was going for, I removed the bow and arrow and instead gave him a sword although it is rather small at the moment, I may need to change that, I forgot his rat companion, but he will still be included.
Saturday, 10 November 2012
Turban decoration
Playing around with the idea of adding some decoration to the turban, since I forgot the feather from the iteration design I kind of like it but I'll wait until I have the whole three quarter view finished before I decided for sure whether to keep it.
Friday, 9 November 2012
Soldier Bust (Sort Of)
I'm just updating with a bust of my soldier character, I say it's 'sort of' a bust because it wasn't drawn to be a bust, the rest of the body is yet to come, I just decided to go into some detail on the face, and thought it would be nice to have a large version of just the face, I didn't change a lot, I changed some colours, but mostly just stuck with the exact design I had at the iteration stage but in more detail, I did get rid of the lower lip, I liked the way it added character, kind of gave him an attitude, but I removed in the end because I just didn't like how it fundamentally looked.
Might have to tweak the eyebrows, they look like they are in kind of odd angles, but other than that I'm pretty happy with this.
Monday, 5 November 2012
Thumbnail Variation.
My only concern now is if the environment painting won't actually show enough actual environment, they're all more like establishing shots.
Iteration variations.
A couple more iterations, variations of a previous iteration, I wanted to take my last and take it in too different directions, a kind of scruffy evil pirate version and a 'professional' captain version, I kind of knew which one I would prefer from the start, 1 is my favourite. There are elements left-over, and a couple that I added just now though that I don't like, but I've pretty much decided that I am going to go in a linear path from here, this is my guy, I am just going to tweak it somewhat before I move on to the model sheet, I guess I'm ready to start on a character sheet if I feel like it, but I may as well wait until I start my model sheet.
Environment Thumbnails
1 is kind of just a generic Battle of Trafalgar scene, but I gave the Barbary pirate ship a coloured sail to make it stand out from the rest, the idea with this one was really just to show the Barbary's infiltrating during the battle.
2 is my favourite, it is the Barbary pirate ship approaching an island after the battle of Trafalgar after being tipped off by the witch, I just think it is the most compositionally interesting one of the three, it also has a kind of sense of mystery, what is in that cave? what is causing the green glow? it kind of tells a story, more successfully than the other two anyway.
3 I kind of tried to play around with a more stylised and colourful colour scheme on this one, it shows the soldier looking over the ship at the island, at a cave that the witch sent him to, I don't really like it, the colour-scheme doesn't really work, and the composition falls behind '2'.
Larger version of my chosen Thumbnail.
Saturday, 3 November 2012
These are a couple of rough iterations based on my silhouettes, I've decided to just go with a really rough sketchy drawing style at the moment, just to kind of get across the basic ideas of what types of clothing The Soldier will wear, colours and such.
I quite like 2, despite it being based on one of my least favourite silhouettes, 1 is kind of an unrealistic design, but it was kind of just a quick over the top version of a potential design; the way the cloth wraps around him is obviously highly impractical.
Monday, 29 October 2012
Some (Kind of) Iterations.
I took one of my silhouettes and from that I created a few ideas of the head and head-wear would look in more detail, also starting to look at colour.
In the first two, although I kind of wanted him to have a mysterious look to him, I think he looks a bit too 'silent' most likely due to his mouth being completely covered (I don't really like '2' at all actually), I tried another variation, staying true to the silhouette but having his entire face visible.
At the moment I'm kind of working in a simple line-arty art-style just to get the general idea of how he will look, as I feel more comfortable playing around and changing things using lines rather than painting, once I have a more clear idea, I will probably create a more detailed painting.
Sunday, 28 October 2012
Analysing the Lighting in Two Paintings.
Thomas Eakins - The Gross Clinic
Source:
http://www.newyorkartworld.com/images-reviews/aeakins/TheGrossClinic-329x400.jpg
The audience seem to be unaffected by the multiple spot lights that light the surgeons, I say this because the entire crowd are being lit from the viewers left and the light diffuses the further to the right of the painting, I would say that this is caused by a window letting in a very small amount of light or dim light on the wall to the left.
Source:
This painting is a painting named San Francisco by Hsin-Yao Tseng. In this painting while it is still quite a dark scene, there is clear natural sun but the light is a lot more diffused. the ground however, because it is wet, is highly reflective and is reflecting light clearly and almost mirror-like, there is quite a bit of atmospheric diffusion in the sky caused by fog, the buildings in the distance are very unclear, because the light is being diffused and scattered by the fog, as a result, by the time the light reaches the 'lens' it looks very blurry and desaturated.
The buildings are fairly well lit most likely by bounded sun light affected by dynamic occlusion, this is most clearly evident on the building closest on the right of the image, it get a lot darker towards the bottom of the wall, and the lighting on the street, the car lights and street lights for example. Since the surface of the road isn't completely flat, the reflection of the lights in the water seems stretched out [1]. The buildings don't reflect a lot of light, so despite the wet road's reflective properties, they still create a dark shadow.
[1] Diagram of the reflection of the car lights on the roads uneven surface.
Tuesday, 23 October 2012
Sheet Nine
These are my final 3 silhouettes, of the three, the third is definitely my favourite, I kind of like the first but it looks too much like the guards from Aladdin, the middle one just looks like a wizard or something, and is generally pretty boring.
I'm going to start iterations now, I'll chose about 3 of my favourite silhouettes and start adding details and colour.
Barbary Pirate Reference
Source:
5 http://images.fineartamerica.com/images-medium-large/a-barbary-pirate-captain-ca-1800-everett.jpg
Source:
http://upload.wikimedia.org/wikipedia/commons/4/4d/Eug%C3%A8ne_Ferdinand_Victor_Delacroix_033.jpg
This was just a painting I found on the Wikipedia page that I liked, it could be helpful, I like the clothing of the people in this painting and the colours, I like how the reds and light blues could contrast with the Battle of Trafalgar paintings that I found, in a video game setting this would be great and player character would really stand out.
Considering a Setting and Synopsis
While doing some research on pirates in the early 19th century, I was pretty pleased to find that there were Pirates who operated in North Africa, dubbed 'Barbary Pirates', I was happy to find this, since I didn't want to have my Soldier be a typical western idea of a Pirate: Jolly roger, Pirate hat and a parrot on his shoulder, now that I am going to soon start moving on from the silhouette stage it's important that I have a more specific idea of how the pirate will look, so I will specifically be looking at the aesthetics of the Barbary Pirates.
It seems that around the time of the Battle of Trafalgar, there was some sort of peace treaty in place to stop the Pirates attacking boats from certain countries, I think Britain may have been among them, and the Pirates did operate mainly along the Mediterranean as far as I can tell, so maybe the Battle of Trafalgar could act as a sort of distraction for the Barbary's to perform some kind of heist unnoticed, the story could take place just after the events and the Barbary Soldier is on his way back from the heist.
Funny coincidence, one of the reference images I mentioned seeing of pirates in turbans, happens to be from the Barbary Pirates Wikipedia page, it's the image that initially inspired me to give the pirate a turban.
Source:
It seems that around the time of the Battle of Trafalgar, there was some sort of peace treaty in place to stop the Pirates attacking boats from certain countries, I think Britain may have been among them, and the Pirates did operate mainly along the Mediterranean as far as I can tell, so maybe the Battle of Trafalgar could act as a sort of distraction for the Barbary's to perform some kind of heist unnoticed, the story could take place just after the events and the Barbary Soldier is on his way back from the heist.
Sheets Seven & Eight
I ended up getting a lot of silhouettes out of this base, explored quite a few ideas and I think I have come closer to reaching a final design, I think I am going to take inspiration from the Silhouettes in Sheets Three & Six and this one, to create 3 more, slightly more detailed silhouettes to then move on to my iterations, that works out nicely as it brings me to 100 silhouettes as well.
I was trying to not go with the cliché idea of adding a parrot to the pirates shoulder, but in the end I liked the versions with a rat on his shoulder, somewhat of a cliché still, but I like it.
In one of my reference images I used, There was an image with some guys with turbans, I thought it would be an interesting variation from the typical pirate hat, as I felt it was a bit corny maybe, and I thought simply a bandanna was a bit boring, I tried out some of the other hats that I have been using in the past already, like the top-hat and the bowler hat, I kind of liked them but I do really like the turban, in interesting, and kind of mysterious which was something that I mentioned that I would like the capture in the soldiers character before.
Thursday, 18 October 2012
Sheets Five & Six
These are some more variations, I was mixing in some elements of some of the older silhouettes, like the top hat for example, but he doesn't really look like a pirate any more, I was also experimenting with some peg-legs. The guy on the left is a kind of Jack Sparrow character, the head at least, I like the idea of the pirate hat over the bandanna, and kind of dreadlocks with accessories in them, but he still has the poncho.
Bonus: just added a hood to the Sparrow guy while I was writing this, I thought it looked quite nice.
Sheet Four
Tuesday, 9 October 2012
Sheet Three
I decided to take my favourite silhouette so far, and modify it slightly and add some details in the clothing. I also started playing around with hats again, I'm beginning to feel like Gabe Newell.
It is still quite stylised and the proportions are off, but I think for the purpose they do the job. in the original version of this silhouette I of added some lines just for effect, not really knowing what they would be, and I kind of did that again with a couple of these, I just feel that they add a bit of character, and do sort of imply texture, movement and additional clothing or accessories.
Thursday, 4 October 2012
Heads
A few silhouettes of heads, I felt like in a lot of my silhouettes I was just kind of changing the hat or something , so I thought I might as well do some dedicated head silhouettes since that way I could actually go into some detail.
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