I Actually created this sculpt some time ago after a hard surface sculpting tutorial but never got around to posting it.
I created it mostly using deformations and masks, I'm not 100 % happy with it now but I think I learned quite a bit, I might possibly start straight into trying to model the entire body now or come up with a few more variations of this helmet before taking it further.
The actual sculpt here was designed to be freestanding, the mesh coming from the bottom is actually a free hanging chainmail neck guard.
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