I didn't like this at all, not only was the cloth kind of awkward to sculpt for me but the whole design just looked very bulky and not what I was going for at all.
I decided to take the same design and just balance it a bit, I thought the 'skirt' looked fine but I wanted to change the top I though this would achieve the look I was imagining better.
I remade the upper body and not only does the whole design flow a lot better now but the chainmail coming from the helmet looks more fitting, not that that was a particularly important part of the design concept but I thought it looked a little awkward before. The chainmail guarding the neck but hanging freely gives more of a sense that this guy is not a conventional soldier, I think this reinforces the concept that he is a righteous law holder who acts in temperance. The fact that his face is obscured, even though I wasn't fond of that at first actually reinforces the concept too I think.
the cloth was kind of giving me some trouble so I was looking at some reference images, I had been using some Jean-Leon Gerome paintings as reference as I already had some on my computer, so I used some of the characters in his paintings as reference to get an idea of how the clothes should look. I figured I could get a pretty good pattern using a rake-like brush so I had a look at the available alpha brushes and found one that I thought was perfect.
One of the problems to consider when using alphas I think is restraint, I could just rake the brush over but I think that at that point it looks kind of uniform and unnatural so I tried to be as minimalistic as I could, using a few stroked to suggest the effect that I was after, and I also found that switching between the zadd and zsub functions it created a more natural flow. I will certainly consider this in the future.
Some of the additional images I used/will use in reference
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