Saturday 9 February 2013

Running animation sketch

I found that modelling poses into key frames on Maya probably wouldn't be the easiest way of experimenting with the stages of an animation, so I decided to just sketch out roughly the key moments in a cycle as that might help me know before hand what pose I am going to put where, it also give me a better sense of timing, rather than just guessing.


I might want to do one with a walk animation too since I will probably by animating that first, but before I will do the poses so that I know what kind of walking style I will be doing.

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