Thursday, 31 October 2013

A new direction for the infection

From the start I wanted the infection to be a sort of physical real world infection like a parasite, but as a group it was agreed that the manifestation we went with was too similar to the infection in the Princess Mononoke film. Eventually we kind of settled on a more abstract 'corruption' infection, which would sort of take the form of black sludge on the animals body that would gradually get worse and morph the appearance of the animal to more grotesque and horrifying extremes as the player draws closer to the Spirit. Eventually we agreed that this design for the infection was kind of arbitrary so I wanted to take it back to the physical real world animation, we a decided on a 'fungal' infection that would manifest itself over the animals body, on top of that we also went with an old idea of having the animals bones grow excessively to the extent of penetrating the skin and taking the form of outside appendages.

I did a drawing of my own interpretation of this infection, which at the moment is a rough sketch but may be developed further as I see how the group feel about it.



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