Sunday, 27 October 2013

pinning down out idea

As a group we were all kind of on the same track with basing the game on a series of Polynesian islands, we met up and had a long discussion, trying to decide what we all agreed on and trying to come up with a solid idea.

In the end we decided to go for a sandbox game set on one island, the premise would be that the tribe would be colonising this new island but would find an obstacle when they got there, the island was already inhabited by a group of spirits. The spirits had infected the fauna of the island making them hostile towards humans, so the player must take out the source of the infection by first taking out the six spirits and then the final spirit who started the infection.

By the end of our meeting me agree'd on some bullet point notes:

Island colonisation
you get there after the the colonisation is in process              
After some time it appears the island is infected by spirits
There are a number of spirit ‘gods’
Skill trees reflected by tattooing
open world island
menu zooms in on back tattoos/menu or UI revolves around the body
Slowly discover the infection and must eventually defeat it
Infection primarily caused by the ‘boss’ spirit
infected animals are normal enemies
some animals are uninfected
spirit powers from spirits
polynesian club used as main weapon in game


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