Wednesday 27 November 2013

Contextual studies research

In my presentation I want to explore how Video Games compare to Literature and Film in terms of artistic story telling, and as a valid form of artistic expression.

I collected a number of references in order explore some of the issues I think that Video Games face as an artistic medium, the first being how Game developers have a tendency to 'copy' the success of the Film industry, in order to be taken seriously game developers, rather than making the most of what video games have to offer, they try and take what Film did and adapt that into games which results in invasive cut-scenes.



Totalbiscuit (Youtube video game reviewer) goes into detail about what I mentioned previously about how Game developers try to emulate hollywoods success with cutscenes and set pieces, and how the video games industry would do well to follow the example of games liek Brothers: A Tale of Two Sons and Journey, which I will look into in my research for my presentation.



PennyArcade's Extra Credits youtube series has a video addressing the debate that video games that don't particularly rely on gameplay mechanics should be identified as 'video games' at all. They suggest that maybe it doesn't actually matter, maybe the question is wrong, That people are merely afraid of change.


I wanted to explore how the element of 'exploration' is something very exclusive to video games and offers something that other mediums of storytelling could never possibly hope to give the audience.
I found a very interesting article that looks at the idea of exploration in video games in a completely new way that I had never considered before they describe the desire for exploration as something that is in our genes, something left behind from humanities nomadic days before civilisation and settlement. They suggest that videogames are allowing us from the comfort of our home to quench this desire for exploration.

"Our bodies and minds have not changed as much as our circumstances in the past 8,000 years. And while we have grudgingly accepted that even today's cubicle-dweller has to sate his unruly body's need for exercise, for being used and kept 'in shape', our inner nomad still hungers. We may pacify our vagrant body while staying in one place, as our civilization demands; but what about our nomad souls?"



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