Monday, 20 January 2014

Elaborating on past designs

I decided to just drop the insect creature altogether as I was more enthusiastic about my other two designs and there was a great chance that it wouldn't have even qualified for the brief of the project anyway.

I had planned on doing lots of iterative variations on my chosen two designs but I chose instead to just create one more elaborate version of each silhouette that could pass for an actual design and then just take it from there into either a more detailed drawing, or to start blocking it out in zbrush straight away and iterating on the idea from there, once I choose an idea I will then start looking into more detail and finding reference and inspiration to take it further.


All I really did with this silhouette was add a bit more detail and play with the detail I already had to make it a bit more interesting such as the vine tentacles. I do quite like this design, I think it looks nice and I like how it almost looks like a king with a crown but I'm not really feeling inspired by it, I'm not thinking about the world it belongs to or the life that it lives, as far as I'm concerned it's just a sort of rocky vine golem thing, and I think to take it to the next level and create something actually interesting I need to create something that I can get invested in, where I can imagine the world it lives in and how it lives. I felt like my archer character had more potential for that.


Not only does the archer have more potential for characterisation but I also was made aware of one of the new tasks in creating this character, the character has to personify or embody one of the 7 Heavenly Virtues, The one that stood out to me as having the most potential for an interesting character was temperance. I decided that the idea of temperance could be quite nicely attributed to the archer silhouette. The archer could be a righteous law-holder in a world, and in order to practice constraint in the carrying out of his justice he would carry with him at all times only a single arrow, meaning he could only carry out justice once, lest he waste an arrow and encounter a greater injustice later unable to act. I also was able to transfer the new meaning into the costume design, the single slit in the hood would allow vision to only one eye, restraining the senses to only those necessary. Of course an archer would probably need depth perception too but I think as imagery it works.

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