Thursday, 20 February 2014

Finishing sculpt

I have added some final finishing touches to the previously present assets and also added more that weren't added in the last update.


I was going to originally give the archer a elaborate glove on one hand to accentuate that he is an archer as I wouldn't be including the actual bow in the sculpt. 


 I started off sculpting this just to get a rough idea of the shape based roughly on the reference below. I decided after getting to this point that the glove looked too garish and took away from the previous subtlety of the design which was important to me so I removed it entirely.


I did like the idea of having one gloved and one naked hand though, having the dominant hand gloved would add a bit more context to the character.


I sculpted straight onto the base mesh that I used, on one hand a leather glove based on a driving glove and on the right a naked hand, this adds a bit of stylistic asymmetry as well as supplying context for the character, one hand is in more need of protection as he works the string of his bow.

I wanted to give the archer only one arrow, but a problem I was faced with is how do I present the arrow, I don't think an archer would bring a quiver just to carry one arrow so I had to think of how he might go about it, initially I thought of a thin rope around his back with the arrow tied to that but I didn't really have any idea as to how specifically I would go about making it.


I tried using a cylinder placed through the body to give the impression of  a rope hanging around his body, I used a similar mething for the cloth around his waist. I realised quite quickly that it wasn't going to give me the effect I was looking for so I went back to the drawing board and tried to think of something that would give the impression I wanted more, thinking about utility too, he would need quick access to the arrow.

I did some very quick sketches just to visualise the idea that I had, I think thought it look good and went with the overall aesthetic that I wanted to go for of a minimalistic set up so an arrow hanging from a rope around the waist would work.


I created an arrow quite easily in Maya and imported it, that created the rope by stretching out a small cylinder then I gave it texture using the standard brush I created the knot but just using the inflate tool on high intensity under the arrow.









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