Wednesday, 19 February 2014

Sculpting update

I had originally intended to create a whole new model for the helmet since I wasn't happy with how it was looking. Instead I decided to just add details to this one and fix some of the things that were wrong, like the eye holes being too round.


The Ottoman helmets I saw always had this ornamental headpiece on the front that I was reluctant to add as I didn't want the character to appear as just an ottoman solder. I decided to try it anyway just to see how it looked and I used shadowbox to create the pattern on the end. I actually really liked how it added some finer detail to the helmet so I kept it, since the overall design of the clothing is much different to an ottoman soldier I figured I would get away with it. I'm really happy also with how I made the leather ear-pieces, originally I was going to just add some rivets and alphas for texture but I had the idea to add some deformation around the rivets as the leather ages and became dog eared and loose. I just achieved this effect using the move tool in a short amount of time and I'm really pleased with the difference it made.


I haven't changed a lot in the body, I added some more freehand details to the drapery, I took what I got from the alpha and just exaggerated some of the curves giving it a more organic look.


I was reluctant to start detailing the pouches on his waist since I wasn't really sure what I wanted to do with them yet. But after playing around with the leather ear pieces before I thought that after considering their use and wear it might be easier, so it really didn't take me long to detail one of the pouches by considering the contents and mass, then I copied that one and edited it to make the other one smaller and with less contents to add variation.




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