Today while mapping the UVs for the coffin asset I discovered the importance of organising the UVs in the UV Texture Editor.
First thing I did was made the UVs so that the faces on the sides of the coffin were attached to the top of the lid so that the UVs blended down into the sides, but as a result the UVs weren't blending around the sides.
(I didn't bother mapping the cross as I'm just going to use a solid dark colour for it anyway.)
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