I used the internet to find some reference photographs of american towns in the late 19th century
- early 20th century in the west and some photographs from the same period of just landscapes and smaller details like rail tracks for inspiration for how to give the ground some 3D form and character.
After finding enough reference images I proceeded to create a draft model of the town that I would use for the final model just to essentially use like a sketch. I tried to keep it simple and not have too much going on. I've been getting more confident with 3D modelling but I am now having trouble with UV mapping, so I want to try and keep it simple ,I was having trouble before with my Cow Skull which I wanted to map some textures to for practise but it ended up being more difficult than I was expecting.
I also created a separate asset to include into my town along with the skull to give the town more character, I may create another simple asset to give more variety.
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