Before I started I created a very basic sketch of the composition, and I wanted some kind of implication of a story in there so I included a coffin makers shop and a Lawyer/Doctor office juxtaposed with each other to create some contrast, I didn't put too much thought into a story or anything it's just there to make things a little more interesting, and I may use more rich colours for the lawyer/doctor office and more drab greys and browns for the coffin makers shop again to create some contrast and make the environment a little more interesting.
I'm not sure that the ground is final yet I don't really like the way it looks although the depth of the terrain will be kind of the same either way.
The buildings aren't finished yet, I still need to add doors and windows but I'm waiting to find some good reference for them before I start and I am going to create them as separate assets to make it easier to unwrap the UVs and paint textures.
I added this dead and decaying horse to the ground to add some variation and give a bit more life and character to the environment, I may or may not keep it, but I want to know what it looks like when textured before I can make a decision, I don't really like it as it is but I think it could look quite good with textures.
Some References
http://iloapp.bytelab.co.uk/blog/outofoffice?ShowFile&image=1279910870.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHEAaNWYL8jbX-Mn7hDTHHIsyAT95jJGOqAlqrAwK5UdGyhY9HS_PWF8mTFOdgtHqyIHu2RMKTfoKDVR6SgcrOcm949d8BgmoIb-0KTzVJCc9XfQxzhGk4oh22-G36lO_BWfLVf6xP_sI/s1600/modwest01.jpg
http://www.brickshow.com/wp-content/uploads/2011/12/mdular-western-town2.jpg
I used the last two reference images of lego western towns because I thought that they would be helpful considering my low poly approach and simply textures with saturated colours.
(I haven't added them yet but the mine cart rail will be added to into the top left of the composition (using the birds eye view posted here as reference)
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